What Makes Undertale so Good?

The game reviews are overwhelmingly positive. Everybody’s talking about this game like it’s the best thing ever or at least the next best thing to it. From the looks of it, Undertale is nothing but a very cheap looking turn-based indie RPG inspired by the early Final Fantasy and similar games with the addition of looking much worse than those games that were made in the late 80’s. But, is that truly what matters? Are the games looks really that important? Is it possible for a game like this to have higher user rating than some titles like Mass Effect 3 or Fallout 3?

Of course it is possible. Graphics do not matter when it comes to good game play or the ability of a game to immerse you in itself, make you feel like a part of the world, introduce you to some lovable and memorable characters and tell a story in a very specific way that only a video game can do. That is precisely what Undertale does.

It is one of those experience that focuses strictly on being a playable and much less about being a visual title. It is an RPG game and it earns its RPG genre title. It plays with all the mechanics of an RPG, exploring the possibilities of choice and consequence and it lets the player make the ultimate decision without ever guiding he’s actions or forcing a decision upon him. This game is filled to the brim with mechanics like these.

The story itself is quite memorable and you are most likely to be thinking about it long after you’ve actually beaten the game. Same goes for the characters. They are charming, memorable and hilarious and you will without a doubt have some kind of feelings for them, whether it’s love, hate, pity, etc.

The game itself is meant to be an experience. Your personal experience to be exact. This game takes notion of what you’re doing and then it uses that information to create your own, personal experience. And it plays with it, letting you know that it knows what you are doing and what you did and, underlining how all your actions will eventually have some kind of consequences. For example;

early in the game you may choose to do something that you will inevitably come to regret shortly after. Depending on how you feel about it you may want to undo it so the natural thing to do is load an earlier save game and make a different choice this time. However, Undertale is very smart and absolutely unique when it comes to this kind of things. Should you option for this way of fixing or, undoing things, the game will actually mock you pointing out how it knows what you’ve done and how it’s completely aware that you just loaded a previous save game in order to fix what you did.

And that’s not the only situation but in order not to spoil anything, I will keep it short and won’t make any more references, it is up to you to find out. The game wants you to discover it for yourself, it wants it to be your personal experience. I can tell you nothing more beside how I strongly encourage you to give this game a try and let it become a part of your gaming memories.